A focus for your workshop
Bring the pieces together.
Asking questions, sharing what you know and checking assumptions.
Imagine this…
Everybody has part of the map. How do you find out what’s missing?
Team Development
Your team already works together. When do you get time to explore how? A shared adventure gives you something to work through, then something to talk about.
An agreed focus. A shared challenge. Time to reflect.
Start with your team
On a short call, we’ll agree one or two areas to focus on and choose or adapt an adventure to suit. Explore a few starting points below.
A focus for your workshop
Asking questions, sharing what you know and checking assumptions.
Imagine this…
Everybody has part of the map. How do you find out what’s missing?
A focus for your workshop
Choosing a direction when time is short and the information is incomplete.
Imagine this…
Two routes. One chance to leave before the tide turns.
A focus for your workshop
Testing an assumption or offering another approach before the group commits to a plan.
Imagine this…
The plan is nearly agreed. Someone notices a problem.
A focus for your workshop
Reassessing the options when the first approach fails and circumstances change.
Imagine this…
The bridge is gone. The message still needs to get through.
A focus for your workshop
Knowing when to lead, when to ask for help and who else has something to contribute.
Imagine this…
You can’t do everything at once. Who takes which part?
These are things to practise and discuss. The game does not diagnose the team or measure individual ability.
A half-day in four chapters
From choosing a character to choosing something to try at work. Step through the workshop below. Timings are a guide.
Chapter 01 / Arrival
15 minutes
Everyone chooses a ready-made character. We explain how to play and agree the story boundaries. You can describe what your character does; voices are entirely optional.
Chapter 02 / Adventure
2–3 hours
A heist, a rescue, a mystery or an expedition. Your team shares information, weighs up ideas and makes choices. I handle the rules and keep track of moments we might return to afterwards.
Chapter 03 / Tea
10 minutes
A chance to stretch, put the kettle on and step out of the story before the conversation.
Chapter 04 / Reflection
45 minutes
We revisit a few moments. What helped? What went unasked? How did the plan change? The team decides what feels relevant to work and agrees one or two things to try. Anyone can keep a change of their own on a card, too.
Before the day
We agree the focus, choose a suitable story and discuss participation requirements and anything that should stay out of the adventure.
About four weeks later
Once you’ve had time to try the agreed actions, we check in. What did you use? What helped? What got in the way? We agree the timing and format before booking.
Something to take with you
Within two working days, your team receives a one-page field report recording the story, its reflections and its agreed actions. Participants review it before it goes beyond the team.
In our example, six characters have one night to retrieve a stolen ledger. They get the ledger and lose the boat. The conversation afterwards might turn to when information was shared, why they waited for the scout or how they found another way home.
Read the full exampleField report / illustrative example
One stolen ledger recovered.
One escape boat lost.
Ask who knows what before we plan.
Wait for the scout. Every time.
Say “I’m not sure” sooner.
A fictional example, not a client report. The real report records your team’s own reflections.
Your facilitator
I’m Mark Calleja. I’ve spent more than a decade designing learning experiences, working with learners and educators from primary age to adults. I’ve also spent thirty years running tabletop games.
At the Academy, those two parts of my work meet. I create a challenge, help people take part and guide the conversation afterwards. The conclusions belong to the team.
Your workshop
Tell us about your objectives and we’ll send a proposed format, scope and complete quote, including any travel or venue costs and applicable VAT.
Looking for an informal team day?
Explore Team AdventuresBook a table
Tell us about your group, what you'd like from the session and a few possible dates. We’ll recommend a format and send a complete quote before you book.
For in-person sessions, tell us the location and whether you have a venue or would like us to arrange one. Travel is included in Cambridge and London. Additional travel and venue costs are agreed before booking.
Or email us
hello@academyofdungeoneering.com
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