Questions
What people ask before they book.
If your question isn't here, email hello@academyofdungeoneering.com and ask.
About playing
- Do we need to have played before?
- No. Nobody needs to have played a tabletop role-playing game before. Characters are ready-made, and the game master handles the rules.
- Will anyone have to act?
- No. Players say what their character does. Voices are optional.
- What if someone isn't comfortable with part of the story?
- Before play starts, the table agrees what stays out of the story. During play, anyone can skip a scene without giving a reason.
- How scary is the horror?
- Spooky rather than gory: it's a ghost story. Before play, the table agrees what stays out, and anyone can skip a scene.
- Is this Dungeons & Dragons?
- It's the same kind of game: a tabletop role-playing game, where players describe what their characters do and dice decide how it turns out. The stories and characters are our own.
- Is anyone being assessed?
- Not as individuals. The game master watches how the team works together and says so before play starts. The write-up describes the team, never named people. Our promises
The session
- How long is it?
- Three hours: fifteen minutes of Session Zero, an hour and fifty minutes of story, a ten-minute break and a forty-five-minute debrief.
- How many people can play?
- Up to six at one table. Larger teams book one session per table.
- In person or online?
- Either: in person in Cambridge, or online by video call.
- What do we need to bring?
- Nothing. Characters are ready-made, and every player gets their own dice.
- Do we keep the dice?
- Yes. Every player gets a set of dice to keep. If you play online, they arrive in the post before the session.
- What story will we play?
- You choose two things: the quest (a heist, a rescue or a negotiation) and the world (fantasy, science fiction or horror). Nobody needs to know the story beforehand. The quests and worlds
Afterwards
- What do we get?
- A one-page write-up within two working days: the story, the moments that mattered, and the team's own commitments in their own words. See an example
- Who sees the write-up?
- The team reads it first. After that, it's yours to share with whoever signed off the budget.
- Can it be used in performance reviews?
- No. Nothing from a session is for hiring, promotion or performance decisions.
Booking and paying
- What does it cost?
- £750 per table of up to six, covering the session, the debrief, the write-up and everyone's dice. The first two teams can book a pilot at £250, in return for a written testimonial and permission to name the team.
- How do we book?
- Email hello@academyofdungeoneering.com with your team size, two or three possible dates, and whether you'd like to play in person in Cambridge or online.
- Who sends the invoice?
- Mark Calleja, trading as The Academy of Dungeoneering.
- I need to convince my manager. Can you help?
- Yes. There's a page with the case in five lines and a note you can send. For the person booking
Book a table
Pull up a chair.
Email us with your team size, two or three possible dates, and whether you'd like the session in person in Cambridge or online.
hello@academyofdungeoneering.com
Need to convince someone first? Here's a note you can send