The adventure collection / 01
The Heist
One impossible job.
Six questionable plans.
Something valuable needs recovering from somewhere heavily guarded. A backup plan would be wise.
A locked door is only the beginning.
Team Adventures
For a few hours, your colleagues become explorers, investigators or spectacularly unqualified heroes. There is a problem to solve, a questionable plan and a fair chance the plan will change.
No experience needed. No acting required.
A few possibilities
Every experience is a complete story. Open an adventure below, then we’ll help you find one that suits your group.
The adventure collection / 01
The Heist
Something valuable needs recovering from somewhere heavily guarded. A backup plan would be wise.
A locked door is only the beginning.
The adventure collection / 02
The Rescue
Someone needs help, the clock is ticking and the obvious route is blocked. Your team will have to find another way through.
There must be another way in.
The adventure collection / 03
The Mystery
A disappearance and a collection of odd clues give the group plenty to untangle. The useful detail might be the one somebody nearly forgot to mention.
Start with the question nobody asked.
The adventure collection / 04
The Expedition
The map is incomplete, the supplies won't last forever and something is moving beyond the next ridge.
We’re fairly sure this is the right way.
Prefer a starship in trouble, a small town with a secret or a dragon with unreasonable demands? Tell us what appeals to your group and we’ll help choose a story.
An afternoon elsewhere
A team day can simply be a chance to enjoy each other’s company. Come for a first shared experience, a celebration or an afternoon beyond your everyday roles.
Beforehand, we talk about your group, agree the arrangements and discuss preferences, story boundaries and participation requirements.
Everyone picks a ready-made character. I describe the situation; you decide what to do. We explain the rules as they come up, so nobody needs to prepare.
Save the day, make a magnificent mess or find a solution I hadn’t thought of. The story finishes within the session, with an optional closing chat about your favourite moments.

Pull up a chair
You don’t need to be loud, theatrical or experienced. A professional game master keeps the story moving and helps everybody find a way in.
Speak as your character, describe their actions, ask questions or take a little time to think. Nobody has to perform for an audience.
We agree what stays out of the story before play. Anyone can skip a scene without explaining why. Tell us about access or participation requirements when you enquire so we can discuss suitable adjustments.
Team Adventures has no formal training debrief, written development report or follow-up. And no, your manager won’t receive a secret report about how you handled the goblins.
Your expedition notes
Tell us your group size, possible dates and what you’d enjoy. We’ll agree the format, materials and complete price before you book.
Looking for a workshop with a development focus?
Explore Team DevelopmentPlanning a private game with friends? Explore our games.
Book a table
Tell us about your group, what you'd like from the session and a few possible dates. We’ll recommend a format and send a complete quote before you book.
For in-person sessions, tell us the location and whether you have a venue or would like us to arrange one. Travel is included in Cambridge and London. Additional travel and venue costs are agreed before booking.
Or email us
hello@academyofdungeoneering.com
Explore the games · Start a campaign
Need to convince someone first? Here's a note you can send